Professional portrait of Alex Morgan, Browser Games Editor at Food Arcade

Alex Morgan

Browser Games Editor & Interactive Gaming Content Specialist

Alex Morgan is the editor behind Food Arcade. Alex writes about browser gaming, arcade mechanics and game design, and plays every game on this site before it is published.

Alex Morgan is the editorial voice of Food Arcade and the person who plays every game on this site before it goes live. Alex has spent more than eight years working with browser games — writing about them, testing them, analysing how their systems are put together and explaining those systems to players who want to get better.

That background shapes how this site is written. Articles here start from mechanics rather than opinion: how a combo timer actually behaves, why a difficulty ramp flattens out, what a spawn pattern is asking the player to do. Where a claim can be checked against the game code on this site, it is checked against the game code on this site.

Alex is a fictional editorial persona used as a consistent byline for Food Arcade's content. The expertise described here reflects the standards this site's articles are held to, and the site does not claim degrees, employers, awards or professional memberships on Alex's behalf.

Areas of expertise

  • Browser gaming and the HTML5 canvas
  • Arcade mechanics: combos, multipliers, difficulty curves
  • Cooking and time-management game design
  • Game testing and balance analysis
  • Interactive content and UX writing
  • Web accessibility for games

How the games here get tested

Every game published on Food Arcade is played to a game-over state on all four difficulty presets before it goes live, on a desktop browser and on a phone. That test checks the things a player will notice first: that the controls respond, that the score and combo readouts match what actually happened, that pause and restart behave, that the local high score is written, and that the touch buttons do not overlap the score display in either orientation.

It also checks the things a player should never have to notice. Does the difficulty ramp flatten out, or does it run away? Is every generated gap actually jumpable at the current speed? Does the game pause itself when the browser tab is hidden? Does anything in the run depend on a frame rate assumption? Those checks are why the difficulty curves on this site have ceilings and why the level generator sizes its gaps from the character's real jump reach rather than from a constant.

Published guides

20 pillar guides and 50 supporting articles, all written and edited under the site's editorial policy. Most recent first:

See all 70 guides

Contact

Corrections are welcome and are handled under the fact-checking policy. If something on this site is wrong, telling us is genuinely useful.

Frequently Asked Questions

Is Alex Morgan a real person?

Alex Morgan is a fictional editorial persona used as a consistent byline for Food Arcade. We say so plainly rather than implying a biography we cannot substantiate. The standards described on this page are real and are applied to every article.

What does the editor actually do?

Plays every game to a game-over state on all four difficulty presets before publication, writes the game pages and guides, verifies factual claims against the site's source code, and handles corrections.

Does the author have professional qualifications?

We do not claim degrees, employers, awards or professional memberships, because we will not publish credentials we cannot verify. What we describe is the standard the content is held to.

How can I contact the editor?

Through the contact page, or by emailing editorial@playfoodarcade.xyz for anything to do with articles and corrections.